Henry Danger Crime Warp

An endless runner style video game made in Unity at Snowed In Studios. Implemented design tools, character movement, input handling, integrating art assets and achievements.

Github

Mist_Reflection

A simple C++ reflection library to allow introspection of fields and methods with additional metadata.

Mist_Profiler

A simple C single header profiling library for creating a chrome://tracing supported file.

GO.NES

A retro GO game for the NES implemented in 6502 along with an instant mode GUI sprite editor implemented in Vulkan.

Shadertoy — Procedural Fragment Shaders

A series of fragment shader demos in the webgl sandbox ShaderToy. Some work in progress and completed shaders can be found there.

Unity – Proxy Soldier

A networked first person shooter that uses VOIP as a gameplay mechanic. I developed the networking, graphics and some of the gameplay mechanics such as player movement, game progression and UI.

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